a. I have the "menu" window done, when you make a simple char, choose difficulty, and start playing.
b. getting to the level down ladder correctly calls the Generate Next Level, then it loads it up, and levels are good, so.. yeah, more then a simple test level now.
with Difficulty, harder enemies will show up quicker. on level 1 you have have a lot of 1-3 hp creatures on normal or hard, but get up to level 3 or 4 and you really can die in combat. on easy, however, yeah, it's a walk in the park... almost to easy, really.
a."End of combat" music added, however, I have to fix that, it will only play once, then never again, odd.
b. pressing un-defined keys during combat lets you cycle through enemies,meaning that you can "choose" a weaker enemy and kill it... yeah, MUST FIX THIS. Need a boolean to say if i am in combat or not.
a. more tiles. add in random treasure tiles.. like how link can cut grass to get rupees, you know?
b. add in more treasure types outside of weapon dmg +1 and hp=hp +1. (nd ofcource the chance at an empty chest)