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*Got the "Dungeon Generation" code to work.
*implemented "friendly" dungeons (no dead ends)
*Rooms... and a player that just wanders for now (you control).
*increased the amount of tile son screen with players, giving the "increased resolution look, but i assure you, it is the exact same size, just the graphics are rendered smaller.
map scrolls as you move, map size math is currently:
size_x = 200 : size_Y = 200
Tiles = 16x16 pixels
so size_X * tiles = 3200
so it is graphically 3200x3200 pixels.
Note: Graphics generation is done "on the fly" so no actual saved map exists. The text layout however does exist and it is 39.8KB, per every map.
So I may add in a full "minimap" to the upper right hand size, scaled down severely, obviously.
Anyway, thats how it is going.
*implemented "friendly" dungeons (no dead ends)
*Rooms... and a player that just wanders for now (you control).
*increased the amount of tile son screen with players, giving the "increased resolution look, but i assure you, it is the exact same size, just the graphics are rendered smaller.
map scrolls as you move, map size math is currently:
size_x = 200 : size_Y = 200
Tiles = 16x16 pixels
so size_X * tiles = 3200
so it is graphically 3200x3200 pixels.
Note: Graphics generation is done "on the fly" so no actual saved map exists. The text layout however does exist and it is 39.8KB, per every map.
So I may add in a full "minimap" to the upper right hand size, scaled down severely, obviously.
Anyway, thats how it is going.
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600x600px 263.82 KB
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Comments5
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Boulder dash-type game?!