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Game sshot 02

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Description

*Got the "Dungeon Generation" code to work.

*implemented "friendly" dungeons (no dead ends)

*Rooms... and a player that just wanders for now (you control).

*increased the amount of tile son screen with players, giving the "increased resolution look, but i assure you, it is the exact same size, just the graphics are rendered smaller.

map scrolls as you move, map size math is currently:
size_x = 200 : size_Y = 200
Tiles = 16x16 pixels

so size_X * tiles = 3200

so it is graphically 3200x3200 pixels.

Note: Graphics generation is done "on the fly" so no actual saved map exists. The text layout however does exist and it is 39.8KB, per every map.

So I may add in a full "minimap" to the upper right hand size, scaled down severely, obviously.

Anyway, thats how it is going.
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Comments5
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samiwieciekto's avatar
Boulder dash-type game?! :meow: